Originally Posted by tk102
KotOR has a thing against duplicate heads (your head is expected to be unique). If you choose a head that is the same as another model in the game, then when that model is displayed, the game will try to use backuphead specified in heads.2da.
I know it's a little thing to correct, but the backup head part is actually in the appearance.2da file. I had to throw that in there just in case somebody looked into finding that feature and wondered why it wasn't in the heads.2da file.
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