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Old 07-14-2008, 01:04 PM   #15
e-varmint
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Join Date: Jul 2007
Location: Abandoned Subway Car
Posts: 760
Current Game: Dragon Age
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Quote:
Originally Posted by Marius Fett View Post
Opening the model in Max and renaming the Aurorabase isn't really needed.
Sometimes the game reacts strangely if you don't rename the aurorabase. I made a 4-blade axe for the Czerka Commando mod that was a modification of the wookie warblade model. I did not rename the AB, and several wookies who should have had warblades had the new axe instead. The strange thing is, it does not happen every time I play the mod.

Of course, this is primarily applicable if one adds to (or subtracts from) the contents of the model. For retexturing, it may not matter. On the other hand, it is difficult to predict how the game is going to behave on the newer computers.
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