In an interview of just under six and a half minutes, Project Director Dan Tudge answers a few general questions for BioWare's first Dragon Age podcast
The interview covers subjects from what 'spiritual successor to Baldur's Gate' actually means (incidentally, most of the Dragon Age
team worked on Baldur's Gate
) to how the game's combat and gameplay mechanics will work.
Interviewer: ... what has taken this long?
Tudge: BioWare has always been known for its high quality standards. We have always taken the time that it needs to make sure that we exceed the fans' exepectations.
There's some interesting stuff in there and it's well worth the listen.