Thread: [WIP] K1 Enhancement Pack
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Old 08-05-2008, 11:33 AM   #22
SpaceAlex's Avatar
Join Date: Jan 2004
Location: Unknown World
Posts: 599
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Thanks, guys. I appreciate the enthusiasm.

Any plans for a K2 version?
Yes, there are plans. Actually, the K2 version is already around 50% done, but I'm waiting for TSLRP before I finish it. There's no point in continuing my work now because I have to modify many on-enter scripts (thanks to OE's inability to name each creature utc file differently, and me refusing to modify module files ), and I know TSLRP modifies many of those. I've been able to help myself with the source code they've released to the public, but I can't release the mod before they release theirs simply because using their version of the on-enter scripts could break the normal game. And I'm sure there are other compatibility issues in addition to the scripts.

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