I reckon that the death of Troika games is more to do with the collapse of Black Isle (the RPG giant of the time) due to Interplay's absurd business plans and the rise of BioWare's NWN era (still ongoing) than their abysmal QA. Why would a publisher put money into a risky title like, say, Arcanum, which is entirely without a proven fanbase when it can hire BioWare to do something safe and ultimately boring when compared to the games of yesteryear?
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I 'gin to be a-weary of the sun,
And wish the estate o' the world were now undone.
Last edited by Pavlos; 08-08-2008 at 12:46 PM.