Thanks.. and, lol, I just edited while you were answering ._. sry
Hopefully, thOSE will be my last questionS..
Although I thought I understood what did you mean in your previous post ("problem 1.") now that I am in Max I can see How I can't get what you truly meant.
If I convert the mesh into editable mesh, by right clicking on the model, the whole skin modifer option will disappear. If I select the mesh modifier it will prompt me with an error message, suggesting me to not to switch modifiers..
# If I rename model parts, won't the textures have problems finding their model? This isn't a model I made, so I find werid that a working .glm, exported in 3dsMax, has parts which are named in the wrong way.
# Is it normal that, using what I think to be the "attach" button, the hand will be permanently "bound" to the arm, and I'll end up with one single mesh named just as the part I "attached"?
Last edited by IreJKA; 08-24-2008 at 03:17 PM.