I included an animation mod that gets rid off that stupid spinning done upon saber de/activation, because, y'know, it sucks all the more in this context. Unfortunately, this animation tweak itself has a little glitch. katanamaru has nailed it exactly.
As for the taunt, you see, the sequence itself (the one that is mapped to BOTH_GESTURE1) doesn't turn the saber off (if you map this sequence to any other animation, the saber won't go off upon triggering that animation). Instead it's hard-coded into the "taunt" command that, in case the current stance is the fast stance, the saber will be turned off before playing the animation. You can't simply change it or use it elsewhere.
Last edited by nizwiz; 08-25-2008 at 09:05 PM.