Thread: Mac version?
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Old 09-10-2008, 03:11 AM   #23
ajcrow
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Join Date: Jun 2008
Location: Somewhere in the Universe
Posts: 20
The only way to run a "short cut" would be to use an autoexec.cfg, as from my experience I don't think that shortcuts (or aliases as they are called on a mac) don't work like .bats and wouldn't activate files for a game. Unfortunatly, I've already tried this, by typing:
helpusobi 1
set fs_game "ojpenhanced"

and
helpusobi 1
jamp.app set fs_game "ojpenhanced"

into a autoexec.cfg, and it seems that fs_game is write protected ( ), meaning that it wouldn't work anyway.

I think what we need is for someone to port the .dlls so that they will run on a mac, as none of the features that ojp is famous for (saber combat, customization, dodging, etc) are working when I run the mod. All I get is its fancy menus, which are all over the place and some of which the text is missing.

Irritating....


jk3wotj.wetpaint.com
An upcoming mod for JA
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