Originally Posted by Forceboat
Are you wanting to edit existing npcs, or make new ones? From what I recall about new npcs in Jedi Outcast, you have to save them with the .npc extension and save them in a ext_data folder. To edit existing ones in the cfg file, if you are wanting to edit it for a replacement model, you would just change it at the playermodel line. If you did it at both places(both the name of the npc and the playermodel lines), that may be why the cfg you had was screwed up. I hope everything I said made sense. If not, let me know.
how do I save an .npc file in the ext_data folder? I already know It's in assets0.pk3 but how do I save an npc made with npctool into assets0?