Originally Posted by zbyl2
Did you add your global to globalcat.2da? It can be a problem
Yes, I did.
Doing some more tests I think I found the problem. I had too many global string variables, even so it just where 20! It seems that only 3 user defined string variables are supported. Everything above that is just ignored.
However this needs some more investigation before I/you can count on it. For that it would be helpful if I had a savegame from near the end of KoTOR I. It would be great if someone could upload one somewhere (Rapidshare
Originally Posted by Darth Payne
Would it be possible to add that if you have unholstered weapons people such as sith troopers or guards become suspicious, or even hostile?
Good idea! I just don't know if that would be possible, but I will definitely keep it in mind and look into it.