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Old 11-01-2008, 11:13 PM   #4
SW01
3 Years in the Lurk
 
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Join Date: Jul 2008
Location: Northern Ireland, UK
Posts: 1,075
Current Game: Real Life
Quote:
Originally Posted by PastramiX View Post
if I want to be an absolute crimelord, I want to have a unique personality of sorts, and I like to enjoy spelunking tombs. I don't want to be restricted to a forever-fighting Jedi; I'd like some diversion from the regular hack 'n slash, with side quests as musicians, perhaps? The point is, I'd get quite sick of the raiding of enemy bases just to gain experience and credits to get new weapons to kill more people to get more credits to get more weapons to kill more... Christ, that's boring as hell!
I agree with you. Combat has to be a major element (I wouldn't take it otherwise) but it by no means has to be the only element, imo. BioWare must create this in such a way that it is still interesting and worth playing once the 20 hours or so of story (going by K1 and TSL) has ended, and constant combat isn't the answer, far as I'm concerned.

Quote:
Originally Posted by Web Rider View Post
Which you're not going to get. Classic RPing with a group of real people works so well because you have a dynamic story that adjusts to everything you do. Something you're NOT going to find in a linearly-minded game with a set beginning, middle, and end.
True, unfortunately. But the story doesn't have to be quite so linear as the likes of TFU. If they added quests that would differ based on your class (though probably a Heraklean task) it would offer us at least some small sense of controlling the story, or borrow from GTA IV's experiment with player selected paths (though that was somewhat limited).


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