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Old 11-10-2008, 04:18 PM   #10
Neon
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Join Date: Mar 2004
Location: Belgium
Posts: 980
Ok, I've been having fun with that kyle model. I found a way to create my mesh from it by converting it to editable poly, and then have some edges removed so I can read it better.

Here are some screenshots:








Last edited by Neon; 11-11-2008 at 04:37 AM.
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