Thread: [KOTOR] Yavin IV Planet Mod
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Old 12-28-2008, 06:16 PM   #137
Master Zionosis
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Join Date: Sep 2006
Location: High In The Sky
Posts: 1,280
Current Game: TR 8: Underworld
Contest winner - Modding 
Quote:
Originally Posted by Ergonomic Cat View Post
So, I've played through most of the mod, and had some comments.

First off, very nicely done. It's very pretty, and obviously took a lot of work. I particularly like the dueling Jedi in the Fortress, and the use of a swoop - it always annoyed me how many of them were sitting around that I couldn't touch.

There are some things I'd change, were it my mod, and I figured it couldn't hurt to list 'em off:

(Spoilers for the mod if you haven't played it)

1. In a couple of the dialogues (Mandalorians, Transdoshians) it didn't really matter what you said, it was going to end in combat. I can understand that, but it's a bit frustrating to go through a tree of choices, and end up with "Eh, I don't care, I'm attacking." I wouldn't want to avoid the fights, but at least something that changed, depending on your choices.

2. Overall, the dialogue choices tend to be fairly aggressive. Even the nicer choices are still fairly abrupt and sometimes demeaning (for instance, the conversation with Suvam after you reach the fort - you can either be a jerk and ignore him, or be a jerk and listen to him, but you can't not be a jerk). That's a bit jarring if you're playing through as a light-side character.

3. This is fairly common, and you're far from the only person to do it, but it seems like the level of loot in a few places is exponentially out of place. Take the Iridorian base - Most of the time, it's very balanced -vibroswords, med packs, etc - things you'd find in a soldier's locker. But then you'll find a locker full of extremely advanced items, far better than anything you'll find in the game. Level 1 implants that grant +4 stats, and a lot of bonuses. Implants that give all the prof feats in the game. Armor that makes the Star Forge robes look silly. Crystals that out pace anything else you've found. Things like that, to me, aren't fun - I actually left all those items in the lockers, because I don't want to uber-power myself. If I wanted to do that, I'd just use a save editor and give myself huge stats and items.

The story itself is pretty well done, and that's why I want a mod - not for loot, but for more content!

4. Nitpicky: The Iridorian base felt a bit too big. I know it's a premade map, but every single room was "open door, fight 1-2 bots, loot 4 lockers." Since I'm a completionist, I had to open every door, fight every bot, but I knew it wasn't really going to be different. Perhaps more bots in less rooms, and a few less lockers? I'd also like to see a few more consoles, perhaps, with some story on them, to make it feel less like a dungeon crawl.

Overall, it's well done, and far better than a lot of mods I've seen. I have several mods that I just played a bit, removed, and never cared about again. This one made me go "this was really good - I should try to give suggestions."

Heck, I even registered just so I could do it.
Thanks for all your comments on the mod. I of course didn't create the mod, only re-built it after –eceptiKain translated the scripts, if I had any right to alter the base of the mod, (which I personally, don't think I have) I would have gone more in depth, to make the mod extremely interesting. I actually decided to translate the mod a long, long time ago, it was somewhere back in 2006. But translating software didn't quite do the job, so I put it off.

Thanks again for your comments .

Quote:
Originally Posted by kata_mad View Post
Hi first off I like this mod it is clear that a lot of time went into creating it. Secondly I have a problem as I have used the TSL patcher version and there were no error warnings when it was installed, however, I find that the game would crash on me, firstly it was if I tried to do things out of order for example, going to the catacooms before going to see Admiral Dodonna at the Yavin fort would result in a crash but if I went to the fort first the catacooms would load correctly.

Next was the prison where the soldiers are kept I could unlock the door using security but then as soon as I tried to walk into the room the game would crash and lastly when I go to the top and start fighting with trask the game also suddenly crashes mid battle.

Does anybody know what causes this or is it a unique problem.
Well, no one has ever told me of so many crashes. I would definitely have to say it's a conflict with another mod. You say there were no errors while installing, but it is of course possible for conflicts to occur. The best thing I can suggest (knowing as much info as I do on your end) is to remove all but the Yavin mod until your have cleared the planet. If the problem still persists after that, well, it has to relate to something else... Maybe graphical.

Sorry I couldn't help more.

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