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Old 01-13-2009, 05:05 AM   #3
FrostyDHM
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Join Date: Jan 2009
Location: Coming to a theater near you.
Posts: 28
Current Game: TSL w/mods
Thank you very much Rtas Vadum!

WOW, thanks Rtas! Great job. The Opila Beam Lens works perfectly. I don't understand why all the stats don't show in the description, but it works great none-the-less.

The <charactername>'s crystal needs a few small modification if you wouldn't mind?
#1) I should have asked for it to be named <charactername>'s Synth
crystal.
#2) It currently inflicts both Darkside and Lightside damage. Can
it be made to inflict Darkside damage only if the exile is Darkside
and Lightside damage only for lightsiders? Or would it be easier
to create 2 cyrstals, 1 for DS and one for LS characters?
Otherwise, it's great. Just like the Lens, it doesnt show all of its
stats, but works almost as it should, except for what I noted above.
#3)This is also my fault, I should have provided this in my request.
The description for the crystal:
This synthetic crystal was forged by the Exile at the start of the Mandalorian Wars. It served as a reflection of the Exile's aggressiveness during those times. At the end of the war, the Exile removed the crystal to mark the end of the conflict. However, the Exile could not dispose of the crystal and over the past decade it has served as a reminder of those dark times.
NOTE: If you can make the description state the character name instead of Exile or the Exile, it may read better, use your descretion.

Other TSL items

Well, here are a few other items if you're interested. Some of them
have game mechanics that may or may not be possible.

Force Projection Emitter class 1 (* with notes)
1.)-1 force regen.
*I know that a plus can be provided, but what about a negative? Will it draw force points over time in the game?
2.)+2-16
*either force (LS or DS as per the character) or energy
damage if the LS/DS mechanics cannot be done.
3.)+1 attack
4.)Description: These strange and powerful emitters help focus the
force more directly into the lightsaber beam, providing substantial
power to combat and creating a mere extension of the wielder.

Force Projection Emitter class 2
1.)-3 force regen.
2.)+2-20 damage LS or DS (dependant on mechanics it could be energy
damage)
3.)+2 Attack
4.)+2 defense
5.)Description: Even more powerful then class one's, FP Class 2 Emitters draw the wielders force through the lightsaber creating a very devastating weapon.

Advanced Precision Emitter
1.) Keen
2.) +3 attack
3.) +2 damage
4.) Description: Precision Emitters harness the lightsabers energy into a tight and clearly defined beam, allowing for deadly control.

If you so desire, you could also create a Standard Precision Emitter
with dumbed-down stats to make a set... your call.

MkV Electrogas Cell
1.) +1-8 electric damage
2.) +1-8 cold damage
3.) +2-16 vs. droid (racial) if possible
4.) Description: Created from a conbination of Tibanna gas and other elements that are electrically charged, then pressurized into a solid state. This process results in a energy cell material that can hold an amazing charge. While the electrical effect on lightsabers is expected, the chilling release of this energy is only experienced when focused through lightsaber crystals.

Thanks again Rtas for the Lens and crystal, I hope you can work out the details of the crystal for me. If you get around to creating these items, I will post up some blaster gear and maybe another lightsaber power cell... interested?
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