Conditional Script for a Script?
I've made a little mod that edits the .dlg for the escape pod on the Spire(end_pod, I think). I've made it so when a certain dialog branch is gone into, you get a few items.I need a conditional script but don't know how to write it, seeing as I've never needed one
I'm back!!! Mua ha ha ha ha... ha
I might be releasing some new mods for K1, so check Filefront for some of my mods, acrazyone1(or acrazy1one, can't remember)
"Mandalorians don't make threats. We make promises." --SithRevan Tribute Armor--