Thread: [WIP] Marius Fett's W.I.P
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Old 01-23-2009, 12:24 PM   #1
Marius Fett
Frigged if I know!
 
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Join Date: May 2007
Location: Wales
Posts: 3,378
Marius Fett's W.I.P

This is thread I will be posting information on any current or future W.I.P mods in. It's easier to just have one thread for all my mods, than make a new one every time I start up a new project.

As of now, I have two main projects on the go, and am planning another.

I also have a few mods in the 'brainstorming phase'


KotOR
:


Male Jedi Robe Replacement
:

This mod replaces the default in game Jedi robes with Jolee's clothing model.

This mod is almost complete, and I am just adding the finishing touches.



This is a render of just one of the retextured robes. You can see them all by visiting this album:

http://www.lucasforums.com/album.php?albumid=303

**********

Recruit Marius Fett:

This one is still in the 'brainstorming stage'. I haven't done any work on it yet, and only have a basic outline of what I want to achieve.

Marius Fett will be a Mandalorian that you encounter on the planet Manaan in the Cantina. He is working as a Mercenary, and is bored of the non-challenging assignments he has been getting.

As I said, no work has been done on this yet. I will most likely start work on it in the Summer, as it will be a lot easier to fit the project in.

**********

KotOR II: TSL:

The Tomb of Ninden Vork
:

This mod adds the tomb of Ninden Vork (a character I invented myself) to the Valley of the Dark Lords on the planet Korriban.

Ninden Vork is a Sith that served Naga Sadow during the Great Hyperspace war. While his body was destroyed along with the Sith warship he was on at the time, his Tomb still contains his Holocron, which is said to link the Spirit of Ninden Vork to the living world...

The Tomb is guarded by a horde of fiercely loyal Sith who have long since died, yet remain to guard the secrets of their Master...

The Bridge module from the Ravager has been retextured for use as the tomb, and while it may seem an odd choice of area, it works really well IMHO.

Here are a few sample screenies of the empty area:







As you can hopefully see, the textures seem to fit the area really well, and luckily for me, without too much alteration needed.

You may think that a wall of rock is and odd choice for a skybox, but the tomb is underground, (the rock is there to give the impression as such) so it really does make sense.

(I'm working on dimming the lighting too, as the bridge is too light.)

The texture job is 100% done, and i'm currently in the process of adding the content.

You can find more screenshots and renders (i'll upload new ones as I go along too) in this album here:

http://www.lucasforums.com/album.php?albumid=297

**********

That's all I have for now, though no doubt more projects will be added in the future.

Feedback and comments are welcomed, as are suggestions.

Cheers,

~M




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Last edited by Marius Fett; 01-23-2009 at 05:10 PM.
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