View Single Post
Old 01-24-2009, 08:19 AM   #2
Now-a-days GroovyCarrot
Join Date: Jan 2007
Location: Liverpool, UK
Posts: 697
Current Game: No time for games, sadly
The only way I can think of going about this, is if you were able to check for ammunition before hand. Unfortunately, KotOR doesn't have an onStartRound event, or something similar. KotOR does however have an onEndRound event, but I can't see a way of using that as the script fires too late.

I won't say that its impossible to do, there's generally a way around everything But I can't see anyway to do this effectively.

If you're looking for any of the junk I did a few years ago; you can probably still find it all on filefront
glovemaster is offline   you may: quote & reply,