Thread: model problem
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Old 01-24-2009, 06:25 PM   #4
Marius Fett
@Marius Fett
Pffffft.
 
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Join Date: May 2007
Location: Wales
Posts: 3,385
You go into the Polygon sub-object, then select the Poly(s) you want to flip.

Then, you hit the flip button, which should be in with all the other options (bevel, extrude etc.)

That's in Max though, not sure about GMax, but I assume its the same.
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