Ahoy fellow modders!
Being the scripting failure that I am, I have a problem.
I have a dialog, and at the end of the dialog, I use this script to spawn an NPC at a waypoint and the end of the conversation:
object oPC = GetPCSpeaker();
oTarget = GetWaypointByTag("nindenstand");
lTarget = GetLocation(oTarget);
oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "ninden", lTarget);
That works fine.
But what I want, is for the NPC to start his own conversation with me after he spawns.
I've tried several ways to do this, and none of them seem to work.
Any of you scripting guru's...
I'd appreciate some help..