Originally Posted by stoffe
Make sure the script is run from the very last node in the conversation so the player isn't in dialog mode any more when the script has been run.
It is. It's on a blank node at the end of the dialog.
I'll try your script now.
Ok, the script works. He starts talking when he spawns.
But he starts on the wrong dialog node!
I't's supposed to be a talk - fight - talk sequence (based on tk's tutorial) but he ALWAYS starts on the "after fighting" node. (Yes i've tried switching the node order around.)
This isnt my lucky day..