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Old 01-28-2009, 03:17 PM   #11
Exile007
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Join Date: Dec 2007
Location: Imprisoned by the GenoHaradan
Posts: 498
Current Game: Zelda Majora's Mask
Quote:
Originally Posted by Marius Fett View Post
Like I said, I followed tk's tutorial to give me an idea of what I was doing, so I used the one he posted:

Code:
int StartingConditional() {
int nResumeTalk = GetLocalBoolean(OBJECT_SELF,0);
return nResumeTalk;
}
Did you set the local boolean on the object true in some other script? If yes then that's the problem, trying changing the 0 to a 1 in your conditional script and in the user-define portion of the talk-fight-talk sequence.
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