Thread: Dialog error
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Old 02-07-2009, 10:39 PM   #6
Canderis
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Join Date: Jun 2008
Location: Unknown
Posts: 2,497
Current Game: Skyrim
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Quote:
Originally Posted by Darth InSidious View Post
Actually, it needs a minimum of one 'entry', that is, NPC response and one PC reply, even if that reply is blank.
Really then why didn't it work?
Quote:
Originally Posted by Ferc Kast View Post
Huh; I thought I read once in a tutorial (correct me if I'm wrong) that a dialog works like normal (non-'text bubble') if it has 3 replies.

I can't speak from experience though, seeing as I've only dealt with/made dialogs with 3+ replies.
Thanks ferc that made it work!

EDIT: now for some reason it wont fire when i enter the area. Heres the fire script:
Code:
void main() {
  object oNPC=GetObjectByTag("doorguard");
  location lMe=GetLocation(GetFirstPC());
    ActionDoCommand(SetCommandable(TRUE,oNPC));
  AssignCommand (oNPC,ActionForceMoveToLocation(lMe,FALSE));
  AssignCommand (oNPC, ActionStartConversation(GetFirstPC()));
}
Do you guys see any problem?




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