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Old 02-09-2009, 07:38 AM   #12
Gabez
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Join Date: Dec 2001
Location: Oxford, England
Posts: 3,146
Neon Git knows what I'm all about!

On the subject of going over the top: no-man's land was mostly filled with thick barbed wire, not to mention craters, dead bodies and mines. On top of that, it was sometimes the order to walk across rather than run (even if you could run), the idea that a line of walking men would be more gentlemanly, noble, and ultimately more frightening for the enemy (it worked the other way round).

An adventure game based on WW1 though...!
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