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Old 02-11-2009, 08:38 PM   #2
Star Admiral
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Join Date: Oct 2008
Location: Omega 4 Relay
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Current Game: Mass Effect 2
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You would create two dialog branches, one for the successful persuasion and one for the failed persuasion. The success branch would use a conditional to check if the player's persuasion skill is high enough. Is this for K1 or TSL? TSL incorporates a series of built-in scripts that you can use, while for K1, you'll need to write your own.

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