Originally Posted by Pikmin
Well I was thinking, modders for the Jedi Knight games have used .batch files to have the game load resources from different locations than defaulted to.
Would it possible to apply the same effect to the swkotor2.exe and the launcher.exe? TC mods like The Jedi Masters could then make even more indepth changes.
Not that I am aware of. The Jedi Outcast/Academy executable accepts commandline parameters when started where you can set where it loads the game data from, hence it's easy to make batch files to load different configurations. The swkotor.exe executable does not work like that.