The Good Idea/Bad Idea Game
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04-09-2009, 01:56 AM
That's it. You got it.
: Dec 2006
: Earth, the year 73XX.
: SWTOR...and stuff
Bad idea: Heavy objects are already hard enough to keep a grip on while using, this would make it too frustrating to hold onto.
Wireless transmitted high frequency (10KHZ or higher) electricity.
I'll bet you're sorry, you're the sorriest thing I've seen all week.
A most gleeful message.
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