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Old 04-24-2009, 06:43 PM   #10
-=*Raz0r*=-'s Avatar
Join Date: Oct 2006
Location: Australia
Posts: 243

My bad, I said search for 'if (PM_CanSetWeaponAnims())' and it turns out there was 4 instances of that in bg_pmove.c, all in the PM_Weapon() function.
So I included some more code so you know where to look now. ;o

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