Bizarro Devon in da house.
KotOR1 did Star Wars
better than the Prequels did and it was fun, but after two playthroughs (LS & DS) the only reason to replay it is to try out some new mod. I thought that the entire DS endgame rocked, though, and thoroughly beats the tar out of the LS one.
KotOR2 was the anti-Star Wars
, a concept that I liked from the start, and it's plot was complex enough to warrant several replays just to catch all of the times that Kreia lies to you. The influence system has already been mentioned and can be played several different ways. And with notable exceptions the mods for TSL are far better and can make the combat a lot more interesting.
"They should rename the team to the Washington Government Sucks. Put Obama on the helmet. Line the entire walls of the stadium with the actual text of the ACA.
Fix their home team score on the board to the debt clock, they can win every game 17,000,000,000,000 to 24. Losing team gets taxed by the IRS 100%, then droned."