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Old 05-19-2009, 03:06 PM   #35
DarthParametric
I bent my Wookiee
 
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Join Date: Apr 2004
Location: Oz
Posts: 2,722
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Interesting. Just tried it out with some weapon models of mine that have been compiled as game meshes. The blasters displayed fine, but I got an error when trying a lightsaber. It asked for the blade texture, so I browsed to a different directory than the mesh for it and got the following:

Show spoiler

I gather that the error is related to the mesh itself rather than the act of loading an external texture. It wouldn't surprise me, as MDLOps seems to do some screwy things to sabers.

As far as suggestions go, manual control of rotation/manipulation would be the most logical thing to request in a model viewer.

Last edited by DarthParametric; 05-19-2009 at 03:11 PM.
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