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Old 05-25-2009, 09:28 AM   #1
Silveredge9
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Brotherhood of Shadow: Solomon's Revenge

After many years of an almost constant development, I'm at last proud to present my greatest KoTOR Mod: Bikini Summer Par... I mean Brotherhood of Shadow: Solomon's Revenge!

For the time being, I have uploaded BoS:SR to a temporary host at megaupload until KOTORFiles is fixed. You can find the download link here.

You do NOT need to have the original BoS installed for BoS:SR to work. The original BoS is included within the BoS:SR package.

A collection of 70 BoS:SR release screenshots can be found on silveredge9.com. To go directly to them, click here.

For any moderators/administrators reading, could you please close both the [WIP] Brotherhood of Shadow: Solomon's Revenge thread in Holowan labs and the [KOTOR] Brotherhood of Shadow - Expansion Pack thread here in the Taris Upper City Emporium. I'd like to keep everything BoS related in this thread.

I'd also like to take a moment to announce my retirement from KoTOR modding. It's been a fun (and obsessive) hobby of mine over these past few years, but it's now time for me to move on. Though I'll still be supporting BoS:SR should the need for patches arise, and will be dropping in on Holowan Labs from time to time.

Feel free to discuss or post your BoS:SR impressions. Though please use the [HIDDEN] tags for spoilers so you don't ruin it for others!

I also strongly recommend that you read the read-me before installing or asking any questions in this thread. It's what it's there for.

And most importantly, enjoy the mod!

Quote:
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» BROTHERHOOD OF SHADOW: SOLOMON'S REVENGE
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AUTHOR: Silveredge9
NAME: Brotherhood of Shadow: Solomon's Revenge
TYPE: Expansion Pack
VERSION: 1.0
SIZE: 645mb (ZIPPED) 1.4gb (UNZIPPED)
DATE RELEASED: 25/05/09
WEBSITE: www.silveredge9.com

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» DESCRIPTION
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Brotherhood of Shadow: Solomon’s Revenge is a mod that provides a significant expansion of content to Bioware’s Star Wars: Knights of the Old Republic. Boasting an epic storyline which encompasses new quests, new party members, new fully voiced characters, new items, and brand new areas, Brotherhood of Shadow: Solomon’s Revenge adds many additional hours of gameplay to KoTOR.

Brotherhood of Shadow: Solomon’s Revenge is split into multiple questlines, all of which can only be played after the Leviathan section of the Star Wars: Knights of the Old Republic has been completed.

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» MAIN QUESTS
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The quests which encompass the main storyline are as follows:

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» A FAVOUR FOR A RODIAN
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Drix Keliwt, the Rodian crew member of a ship named the Orion, is in need of your help. The newest and most ruthless of Exchange members Daemon Drexl is seeking to claim a mysterious merchandise, and you as Drix Keliwt’s representative, must ensure that never happens.

You can begin this quest by speaking with Drix Keliwt the Rodian, who can be found in the Dreshdae cantina on Korriban.

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» THE BROTHERHOOD OF SHADOW
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As the Orion’s last best hope, you must ensure the safe passage of the mysterious merchandise to the sanctuary of the Arroyo Sector, and not allow – under any circumstance – the ruthless Daemon Drexl to claim it for himself and his villainous criminal organisation the Exchange. On the way to Arroyo, you will face new foes, gain new allies, and relive your mysterious past as the Dark Lord of the Sith.

You can begin this quest by speaking with the Bith Ponda H'tiba in the Anchorhead Cantina on Tatooine after the quest "A Favour for a Rodian" has been completed.

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» THE BLACK ROBED MAN
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Travel with Shadow - Darth Revan’s personal assassin – as she investigates a great disturbance in the Force on Korriban. There you will uncover more of her mysterious past, including a fateful battle she fought at the Second Battle of Taris during the Mandalorian Wars.

The quest automatically begins when you enter the Ebon Hawk for the first time after the quest “The Brotherhood of Shadow” has been completed.

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» SOLOMON'S REVENGE
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Darius Solomon – the former Jedi Master of the mysterious Shadow, and a man thought dead in the Mandalorian Wars – has returned. Join Shadow as she journeys across the Korriban Wastes on a quest to confront the man who was once her mentor. On the way, you will encounter ancient evils, meet with new allies, and relive the epic finale of the Mandalorian Wars: the Battle of Malachor V.

You can begin this quest by speaking with Shadow after the quest “The Black Robed Man" has been completed.

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» SIDE QUESTS
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Side quests which not related to the main plot are also available for you to play through. They are as follows:

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» THE PROFESSIONAL
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Aid the Administrator of the Czerka Corporation Mining Facility as he attempts to restore Korriban’s Dreshdae colony to its former glories by assassinating the lives of those most responsible for its deterioration.

You can begin this quest by speaking with the Administrator after you have gained access to the Residential Level of the Mining Facility.

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» THE CAPTURED HUNTER
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Falsely accused of the murder of a Czerka employee, a Trandoshan bounty hunter has been imprisoned within Czerka Corporation’s Dreshdae Mining Facility. You must aid the captured Trandoshan by engineering his escape from his Force cage, and grant him the freedom that by all rights should be his already.

You can begin this quest by speaking with the Trandoshan prisoner in the Detention Room of the Czerka Corporation Mining Facility on Dreshdae.

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» SEARCHING FOR TRUTH
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Uncover the truth behind the mysterious incident which has quarantined the Residential Level from the rest of the Mining Facility, and allow the surviving Czerka Corporation miners to learn the fates of their fallen colleagues.

You can begin this quest by speaking with the Czerka Employee Berloc Lee on the Main Level of Czerka Corporation’s Dreshdae Mining Facility.

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» BACKWATER ENTERTAINMENT
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Aid the manager of Backwater Entertainment Nat Koh as he attempts to gain the favour of Czerka Corporation’s Dreshdae Leisure Officer in the hope that he will be granted the contract to provide entertainment for Dreshdae’s cantinas.

You can begin this quest by speaking with the Twi’lek Nat Koh in Mining Facility’s Employee Cantina.

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» INSTALLATION
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There are 2 available methods of installing Brotherhood of Shadow: Solomon’s Revenge. The standard installation method is done entirely though TSL Patcher, and doesn’t require you to do anything beyond simple button clicking. The manual installation is for those unable, for whatever reason, to use TSL Patcher, and involves the copying and pasting of files from folder to folder.

NOTE: With the standard installation method, BoS:SR is far more likely to work alongside any other mods you may currently have installed, which may not be the case should you use the manual installation method.

NOTE II: There is a save game included in the package for those unwilling to play through KoTOR yet wishing to play through the content added by BoS:SR. It is on the Ebon Hawk after the Leviathan section has been completed, and is automatically installed if you have chosen to use the standard installation method. The save game is named "BOS_SAVE".

NOTE III: If you currently have the original Brotherhood of Shadow installed and intend to use the standard installation method, you will need to do the following before you proceed:

1) Open up the Override folder located within your SWKoTOR directory.
2) Delete the file "global.jrl".

(Or if you have manually edited global.jrl to make it compatible with another mod which uses the file, open it up in K-GFF and delete the structs with the tags "drix_meeting", "ship", and "matilda".)

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» STANDARD INSTALLATION
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1) Double click BoSSR_1.0_install.exe.
2) Click the "Install Mod" button.
3) Sit back, relax, and wait for the installation to complete.

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» MANUAL INSTALLATION
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1) Open up the tslpatchdata folder.
2) Copy the files "msp_malachor.mp3" and "music_revan.mp3" and paste into the streammusic folder located in your SWKoTOR directory.
3) Copy all files with a .bik extension and paste into the movies folder located in your SWKoTOR directory.
4) Copy all files with a .mp3 extension (With exception to those listed in step2) and paste into the streamwaves folder located in your SWKoTOR directory.
5) Copy all files with a .wav extension and paste into the streamwaves folder located in your SWKoTOR directory.
6) Copy all files with a .mod extension and paste into the modules folder located in your SWKoTOR directory.
7) Copy everything else (With exception to nwnnsscomp.exe, nwscript.nss, GLOBALVARS.res, PARTYTABLE.res, SAVEGAME.sav, savenfo.res, and Screen.tga) and paste into the Override folder located in your SWKoTOR directory (If there isn't one, create one).
8) Open up the 2DAs & Journal folder.
9) Copy and paste its contents into the Override folder.

*Only repeat the following steps if you want to install the save game mentioned in NOTE II.

10) Open up the save folder and copy the "000376 - Game375" folder.
11) Open up the save folder in your SWKoTOR directory.
12) Paste the "000376 - Game375" folder.

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» FAQ
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Q - How long was Brotherhood of Shadow: Solomon's Revenge in development for?
A - Brotherhood of Shadow: Solomon's Revenge (As a whole, including the original BoS, which was released in its original form in September 2007) was in development from June 2006 to May 2009.

Q – Does BoS:SR replace the main storyline?
A – No, it does not. BoS:SR adds content on top of what is already in KOTOR.

Q – Do I need to have the original BoS installed to play this?
A – No, you do not. The original BoS is included in BoS:SR.

Q – When can I play through the content added by BoS:SR?
A – As soon as you complete the Leviathan section of the main game. Travel to Korriban and speak with the Rodian Drix Keliwt in the "Drunk Side" cantina.

Q – How can I attain the new items added by BoS:SR?
A – All are attainable at one point or another by simply playing the content added by BoS:SR.

Q – How difficult is the content added by BoS:SR?
A – The difficulty is comparable to the rest of the game. It isn’t too hard, yet it isn’t too easy.

Q – I have the mac version of KoTOR, will BoS:SR still work?
A – The short answer is no. This is because the mac version of KoTOR doesn't support custom modules of any kind.

Q - I currently have the original Brotherhood of Shadow installed, will this make a difference when I install BoS:SR?
A - Please read NOTE III under the INSTALLATION header for an answer to this question.

Q - I have found a bug, what do I do?
A - Firstly, replay the section in question a few times using an earlier save or autosave and see if the bug persists. If it still occurs, then we have a problem, and you should first read the section entitled KNOWN BUGS. If you cannot find the bug listed there, then you should read the section entitled BUG REPORTING to learn for to contact me.

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» NEW EQUIPMENT CHECKLIST
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Here is a checklist for all equipable items added by BoS:SR. For plot reasons, a few items aren't featured in the list.

- Arkanian Utility Belt
- Czerka Miner Uniform
- Czerka Mining Band
- Czerka Muscle Suit
- Czerka Technician Uniform
- Daemon Drexl's Mask
- Darth Revan's Lightsaber
- Darth Revan's Mask
- Darth Revan's Robes
- Exchange Battle Armour
- Jedi Crusader Robe
- Jedi Seer Robe
- Kobayashi's Assault Rifle
- Kobayashi's Band
- Kobayashi's Exploration Garments
- Mandalore's Battle Armour
- Mandalore's Battle Axe
- Mandalore's Battle Axe
- Mandalore's Mask
- Mandalorian Crusader Armour
- Mandalorian Scout Armour
- Mandalorian Wars Robe (Black)
- Mandalorian Wars Robe (Blue)
- Mandalorian Wars Robe (Brown)
- Mandalorian Wars Robe (Red)
- Mandalorian Wars Robe (Yellow)
- Mec Han'ic's Stun Baton
- Replica Daemon Drexl Mask
- Replica Exchange Battle Armour
- Republic Commando Mask
- Shadow's Sith Uniform
- Sith Advisor Mask
- Sith Advisor Robe
- Sith Armour
- Telana's Robes
- Twi'lek Dancer Costume

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» KNOWN BUGS
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- When a female character equips Mandalore's Battle Armour, its appearance is identical to normal Heavy Battle Armour. This is because there is no female skin for that item, as it proved too difficult for me to replicate the male version to any degree of quality.

- If the player saves and then reloads whilst on Mandalore’s bridge, a strange bug can happen which removes Mandalore’s mask. This appears to be an issue with the engine itself, as I have encountered it in both K1 and K2. If you experience this bug, then my advice would be to load the autosave which was created when you entered Mandalore's bridge.

- There is a problem with the display of the minimap in the bos_sincan.mod module. Technically the issue shouldn't exist, yet it does regardless. This may or may not be fixed in future.

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» BUG REPORTING
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There are 2 main ways in which you should contact me to report a bug; email and through Lucasforum. Regardless of which method you choose, be sure to include the information listed below:

- WHAT HAPPENS/ISN'T HAPPENING?
- WHERE IS IT HAPPENING?
- DOES IT HAPPEN EVERYTIME/SOMETIMES?

If you intend to report the bug through Lucasforum (Which I would strongly recommend so others become aware of your findings), then you will need to follow the steps below:

1) Go to the Taris Upper City Emporium section of LucasForums at "http://www.lucasforums.com/forumdisplay.php?f=645" and either create an account or login to your existing one.
2) Search for the thread entitled "[KOTOR] Brotherhood of Shadow: Solomon's Revenge".
3) If the bug hasn't already been posted by another member, post a description of the bug using the information listed above as a guide.

If you intend to report the bug through email, then follow the steps below:

1) Email "Clicky" with the subject "BoS:SR Bug Report"
2) Describe the bug using the information listed above as a guide.

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» VOICE ACTORS
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Darius Solomon/Sith Chastiser/Dark Jedi/Mandalore the Ultimate/Republic Captain: Scott C. Wentworth
Kobayashi/Corrupted Commoner: Eric Braun
Verbal/Sith Trooper: Jules Ismail
Telana Solomon/Republic Soldier/Administrator's Assistant: Melissa Trudeau
Drunken Pazaak Player/Czerka Miner/Berloc Lee: Dan "ConVito" Conlin
Zeven Etta: Max "Vivvav" Dweck
Republic Soldier/Czerka Employee/Czerka Commando/Admiral Magnus Cole/Mythus Hunt: Mike "CornetTheory" Hillard
Czerka Technician: Qui-Gon Glenn
Roosh: Daniel "extraction" Nord

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» CONTRIBUTORS
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Everyone who contributed to Brotherhood of Shadow Solomon's Revenge in their own free time, and for nothing in return, you have my thanks.

- Inryi Forge, for modelling Mandalore's Battle Axe

- Sithspecter, for modelling the Twi'lek child head.

- DSTONEY642000, for helping me to implement minimaps into custom modules, and in most cases, doing it for me.

- Quanon, for contributions which are too numerous to list, but I will do so regardless:

- Ancient Cave Area
- Artifact Remains Placeable
- Energy Ball Placeable
- Grave Placeable
- Korriban Waste Cave-In Placeable
- Korriban Waste Rock Placeables
- Korriban Wastes Canyon Area
- Mandalore’s Capital Ship Bridge Area
- Mandalore’s Edited PMHA03 Head
- Mandalore’s Mask Model
- Sewer Hatch Placeable
- Sith Sword Weapon
- Temple Main Chamber Area

- All the people who contributed their voice talents to Brotherhood of Shadow: Solomon's Revenge characters. You have brought them to life.

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» SPECIAL THANKS
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- To the people who created the tools which have allowed me to create Brotherhood of Shadow: Solomon's Revenge.

- Kotor Tool.............................Fred Tetra
- K-GFF GFF Editor/DLGEditor......tk102
- ERF Editor/TSLPatcher.............stoffe
- MDLOps................................cchargin/JDNoa
- AngleToVector Calculator.........Glovemaster
- Lipsynch Editor.......................JDNoa

- The members of Holowan Labs over at Lucasforums.com who offered their continued support during the development of Brotherhood of Shadow: Solomon’s Revenge and its predecessor Brotherhood of Shadow.

- The Brotherhood of Shadow: Solomon's Revenge Beta Testers: Quanon, Emperor Devon, and Marius Fett.

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» PERMISSIONS
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- Permission granted from Svosh to use a texture from his “For the Ladies” Carth mod as a basis for one of my own.

- Permission granted from Kha to use an item from the “Male Hood Pack” mod as a basis for one of my own.

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» ADDITIONAL CREDITS
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- Darth Revan Mask Model and Texture: T7nowhere

- Darth Revan Robes: SithRevan, Sapphron

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» COMPATIBILITY GUIDE FOR KOTOR MODDERS
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With a mod the size of BoS:SR, there is plenty of room for incompatibilities between BoS:SR and mods which both currently exist and have yet to be released. For the former, TSLPatcher should be the answer to the vast majority of these problems. For the latter, the following should provide all the necessary information to avoid any possible confliction with BoS:SR.

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» GENERAL CONFLICTIONS
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The best and easiest way to determine if a file conflicts with one of BoS:SR's files is to attempt to copy it into your Override folder after you have installed BoS:SR. Should you be asked to replace an existing file, then you have a confliction, and will need to make alterations.

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» GLOBALS
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Brotherhood of Shadow: Solomon's Revenge uses a number of numerics at various points during the mod. To avoid conflictions which would create major bugs in both BoS:SR and your own mod, do not use the following numerics:

- Tar_ZelkaRm
- TAR_CALOBARFIGHT
- Tar_Gelrood
- Tar_PazNik
- Tar_Christya
- Tar_YunGend

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» PARTY MEMBER SLOTS
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For BoS:SR to work correctly in conjunction with your own mod, you must not use the Bastila slot at any point following the Leviathan section of the game, as this slot is needed for the Shadow party member.

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» BIK MOVIES
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BoS:SR uses the live_11, live_12, live_13, and legal rows in movies.2DA.

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» MODULE NAMES
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For BoS:SR to work correctly in conjunction with your own mod, you must not use any within the following list as names for your custom modules/module reskins.

- m60aa
- m65aa
- m80aa
- m80ab
- m80ac
- m80az
- m82aa
- m82ab
- m82ac
- m82ad
- m82af
- m82ag
- m82ak
- m82ar
- m82as
- m82at
- m82ba
- m82bb
- m82bd
- m82be
- m82bf
- m82bh
- m82bi
- m82bj
- m82bk
- m82bm
- m95aa

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» FILENAME PREFIXES
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To avoid conflictions between filenames in the override folder, it is strongly recommended that you use filename prefixes for all your mod's files. For example PREFIX_filename.utc.

The most commonly added prefixes to BoS:SR's files are listed below. Do not use them as prefixes for your own files.

- bos
- cir
- cz1
- cz3
- cz4
- ebo
- exc
- msp
- orn
- rsp
- sg1
- sg2
- sg3
- sg4
- sg5
- swr
- tem
- tmp
- tun
- wst

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» GLOBAL.JRL TAGS
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To avoid conflictions between BoS:SR's .jrl file and your mods .jrl file, do not use any of the words listed below as tags.

- admin
- berloc
- blackrobed
- dance
- drix_meeting
- ship
- solomon
- trando

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» OVERRIDE SCRIPTS
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It may be necessary for you to use a script that is also used by BoS:SR. The most common example would be an existing KoTOR module onenter script such as k_pkor_33arenter or k_ptat17_enter.nss. To allow you to create scripts which are compatible with both BoS:SR and your own mod, I have included in this package the .NSS files for all of BoS:SR's scripts. Find them in the "source scripts" folder.

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» DISTRIBUTION AND USAGE NOTES
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This mod or any of its individual components may not be modified or distributed without the explicit permission of the author unless restricted to your own personal usage.

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» LEGAL
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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.


Last edited by Silveredge9; 05-25-2009 at 02:47 PM.
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