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Old 06-12-2009, 12:36 AM   #8
Psyk0Sith
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Join Date: Jul 2002
Location: Adanac
Posts: 2,072
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Hmm yeah the hands have a bunch of stray verts and the skeleton has been posed instead of being the default stance.

For example, the wrists are wonky because their joint (edge for bending if you prefer) are not placed correctly over the bones pivot points. Just by rotating rhand you can clearly see its not placed properly, the only fix is to adapt the mesh by rescaling it or adding edges where needed for the bend to occur.

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