06-15-2009, 09:13 PM
Hunger, The Lord Of
Join Date: Dec 2008
Location: Korriban, Sith Empire
Current Game: Shogun 2: Total War
Finally finished the Mod
Last part of my review:
Here is some stuff that stuck out to me.
The True Syyth
I honestly think this is your most insightful part of the mod. Indeed, there is a significant difference between pre-KOTOR and KOTOR era Sith and the post-KOTOR era Sith that you noticed: The former are planet destroyers, consumers of worlds, beings of death and devastation, while the latter are schemers who prey on the fear and ignorance of others. It is interesting to note that few of the post-KOTOR era Sith used powers on the same scale as individuals like Nihilus, since their power was based more upon manipulation.
A powerful embodiment of the Dark Side, that was spawned by the Infinite Empire and their devices of mass evil like the Star Forge, is a very creative explanation.
Although tying in the whole Sith'ari thing (something about him I also believe) was brilliant, I think you have the problem of Revan overshadowing your Mod's PC (I caught the reference to Doctor Who, a show I am also a fan of). The fact that it is Revan making the big end sacrifice and uniting the Republic makes the player's character almost insignificant...Bastila has to remind everyone at the end that the PC actually did something useful. Personally, the only two options I would have been content with was for Revan to be dead by the time the PC found him (but left some sort of holorecording behind to help the PC figure out everything about the True Syyth and how to stop it) or for the PC to actually be Revan, but to have chosen forced amnesia to hid himself/herself from the True Syyth.
Also, you have to problem of Revan having a set gender and Force-user class. The way to get around this is to have dialog options that decide whether Revan is male or female. The class should be Sith Lord to reflect his past but not necessarily limit his future. The alignment neutral was a good idea.
Again, set gender, alignment, and class. Also, you've made her almost insignificant.
Brilliant character idea, but there needs to be further exploration of his character before he becomes the D'arth Syyth.
At first I'd say, no personality, but then I realized that's what you were going for. Interesting.
Question: Is Rimi an alternative character for your party? I was looking around the override just to have a look at what you used for the mod and I saw a portrait of her.
Otherwise, it seems that there is a lack of exploration into this character.
Shape-Shift (forgot his name)
Overpowered, I don't even need to shapeshift: he just uses his attack and does damage. Makes having anyone else in your party pointless. Good concept though.
You had some good stuff with our favorite assassin droid. I liked the idea of all the HK-51s hidden under Coruscant.
Screamers, Banshees, and Rakghouls
My only complaint here is that you don't explain what the first two are. I got that the Screamers are lieutenants, but what are the Banshees? Are they the headless figure the PC finds in the tomb of Freedon Nadd?
The only other thing I can think of is that events are a bit too fast paced. Slow down and flesh out things.
I hope that my input here helps out.
As of 3/14/10, TSL is restored. The Sith Lords Restored Content Modification by Stoney and Zbyl has been finished and can be downloaded here
Last edited by Lord of Hunger; 06-16-2009 at 12:19 AM.