Yeah... the texture is of course named in the model, but not embedded
I only half understood this discussion. If you're trying to replace Grey_Ghost's model with this one and retain the "light-side" texture, then you need to:
A) Use a hex editor (HxD
is my favorite lightweight one) on the new N_StarForgeA.mdl and replace "pmbj01" with "N_StarForgeA01".
B) Copy N_StarForgeA01.tga and rename the copy to pmbj01.tga.