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Old 07-01-2009, 10:32 PM   #43
deathdisco
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Join Date: Jan 2004
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Quote:
Originally Posted by N** View Post
{snip}
A) Use a hex editor (HxD is my favorite lightweight one) on the new N_StarForgeA.mdl and replace "pmbj01" with "N_StarForgeA01".
{snip}
When hex editing textures you have to use the same number of characters (in this case 6) in your texture name. Otherwise you'll nerf the model. ie: rename the texture N_StarForgeA01 to something like pmbj99 and replace pmbj01 in the *.mdl

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