Originally Posted by N**
A) Use a hex editor (HxD
is my favorite lightweight one) on the new N_StarForgeA.mdl and replace "pmbj01" with "N_StarForgeA01".
When hex editing textures you have to use the same number of characters (in this case 6) in your texture name. Otherwise you'll nerf the model. ie: rename the texture N_StarForgeA01 to something like pmbj99 and replace pmbj01 in the *.mdl