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Old 07-01-2009, 11:46 PM   #44
Join Date: Jun 2009
Posts: 44
I was under the impression NWN's model file format contained no internal offsets such as PE files do, letting you safely resize it by inserting X bytes.

I have noticed before however, that MDLOps' binary exporter writes a large amount of null bytes after strings; if I'm wrong about the above, you can most likely overwrite them safely. KotOR's importer should terminate the texture string at the first null (0x00) byte found.
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