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Old 07-11-2009, 05:49 PM   #87
Dread Advocate
@Dread Advocate
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Join Date: Jul 2009
Location: Georgia
Posts: 298
Current Game: Magic the Gathering
i had an idea for standard "universal" classes, where there are, of course, set weapons and each class had a special ability. some classes have weapon options.

Assault- Primary: Blaster Rifle, Secodary: Pistol, Ability: MedKit
Demolition- Primary: Rocket Launcher, Secondary: Light Repeater, Ability: Mine Layer
Recon- Primary: Sniper Rifle/Carbine, Secondary: Pistol, Ability: Cloak
Engineer- Primary: Shotgun, Secondary: Pistol, Ability: Repair
Scout- Primary: Carbine, Secondary: Pistol/Light Repeater, Ability: Jet Pack
Support- Primary: Heavy Repeater/Flamethrower, Secondary: Pistol, Ability: Ammo Dispenser
Commando- Primary: Carbine, Secondary: Pistol, Ability: DemoCharge

and then you have your unique units for each faction.
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