Originally Posted by Hermie
So, what is best? Giving alternate weapons through random chance, or through a system based on skill, thereby only allowing a select number of people to get them?
I think that both systems are good. I really disliked the emphasis on achievement-based rewards, as it required you to devote countless amounts of time into the game, if only to gain a possible advantage over the "haves".
At the same time, the "random" method is friendlier, as it encourages more casual players like myself to play at their own whim, with the feeling that you will eventually get better weapons, no matter how good you are at the game. The problem with that, however, is that I've collected many duplicates of items that I don't know what to do with. Valve said that will implement a "trading" option for items, which is good, since I now have at least five Cloak & Daggers that I don't now what to do with.
Strangely enough, the debate has so many parallels to affirmative action.