Walkthrough Trailer #2
This is the best trailer yet, and has completely enchanted me with this game. The safehouses seem to be much more than simply a starting location, and the various features are everything that I've ever wanted out of the generic "base" in RPGs. The ability to respond to emails using the standard dialogue system normally featured with conversations is brilliant. The weapon modification interface is exactly what I've been dreaming of in any game, and the facial customization system seems finely developed.
The dialogue also seems well-written, as of now, that is. Favorite line from Thorton: "Huh, Nasri. Why can't all
terrorists be as fun to kill as you?"