Quote:
Originally Posted by LogicDeLuxe
The way I implemented it now, you'll get controls back as soon as Guybrush starts the last line in a VERB script. I hope there are no tricky jumping, as my tool currently only detects cutscenes when they are in order. It does only set this cutscene stuff if the text isn't already in a cutscene, and if it is a VERB script. Let's hope, this works now as expected.
dialogsplitter.zip - 0.01MB
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Looks good, however, could you add in CursorShow() right after cutscene[2] and before beginOverride to make it less obvious that we're using a cutscene for this?
EDIT: Here's an updated version of dialog splitter with the CursorShow() change added back in:
dialogsplitter.zip - 0.01MB