Great that you're moving combat a bit to the background, and that you're giving more attention to quality dialog and meaningful choices (I didn't expect anything else from you, DI
). In line with what TSL tried to accomplish, I think, combat wasn't the most exciting part of the game, and it worked wonders. I, too, sense a hint of AP.
The Khopesh does look better, I hope you'll get the rest on the same level of quality. I'm not too worried about that aspect, however, as far as I can see, the focus is mostly on the narrative, and I'm sure you'll excel there.
Good luck, you'll get there someday.