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Old 08-18-2009, 09:40 PM   #2
CrisG
Aging Jedi
 
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Join Date: Dec 2007
Location: Colorado and California
Posts: 856
The Walking Carpets Guild Member 
Ravager Rewrite (2.0)Filename: ravager_rewrite2.rar
By: Zybl2

http://www.filefront.com/13896282/ravager-rewrite2.rar/

Description:
Zbyl2 returns, with a second version of his Ravager Rewrite Mod for Knights of the Old Republic II: The Sith Lords. This version is mainly a series of small tweaks and a few bugs are fixed. The changes fixed are:


Quote:
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1. Fixed issue when after killing Visas Nihilus wouldn't start his dialog.
2. Fixed Nihilus' dialog.
3. Changed some camera angles for more cinematic feel.
4. Readed Nihilus' theme (left in game files). It's being played during Nihilus' dialog.
5. Fixed Tobin's dialog.
6. Changed location of second Visas-Mandalore cutscene.

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Other than that, this version is much the same as the last, so here is Shem's previous review:

Quote:
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Okay, the Exile does stop the Dark Lord, but not in the way you think as the author has twisted how this scene plays out with some restored content. What happens is Visas and Mandalore go to the Ravager alone without the Exile there. He/She is still fighting on Telos during that time. Later before the confrontation with the Dark Lord, the Exile joins in and that is where things get interesting. To get an idea how interesting it will become, just look at the screenshots.

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This mod uses the TSL Patcher for ease of installation, so no worries on that score. There is also a patch included for those of you with the Ultimate Saber Mod installed.

Rebuilding the Jedi EnclaveFilename: rebuilding_the_jedi_enclave.zip
By: Kreia

http://knightsoftheoldrepublic.filef...98081#Download

Readme File:
Special thanks to Holowan Laboratories (starwarsknights.com)

Overview
==================
An improvement on the showdown between Kreia and the Jedi Council. Significant changes include some restored lines with a number of party members interacting with Kreia while the Exile speaks with the masters.
Preview
==================
Fixed Kreia's Fall MovieFilename: movies.zip
By: Kreia

http://www.filefront.com/11624595/Fi...as-Fall-Movie/
Readme File:
Download this if you are into details.
Kreia's model is lacking a hand in the video depicting her on Malachor V.
If you have played the game, you know that hand is supposed to be there
until her confrontation with Darth Sion on the Harbinger. This is a fixed
version I made with as much fidelity to the original as I could.
There is also a camera angle in the original which is too close to her
face when Sion crushes her skull into a wall, and you get inside her head
for a couple of frames, I changed that too.

Installation
==================
Just put it in the Movies folder, but first rename the old KreMov01.bik so
you don't lose it. If you prefer the original you can delete the file and
rename the old one again.

G0T0's Yach RestorationFilename: 4g0t0s_yacht_restored.rar
zbyl2
http://www.filefront.com/10797127/G0...h-Restoration/

As I was saying in my last file review that new content is always fun because it helps bring something new to a game you like so much, but replay value is needed if you want to keep playing so adding something new you haven?t seen before adds excitement.

Zbyl2 is back again with some content that was cut out of the game. Remember when the Exile is captured by Goto and brought on his Yacht in the game Knights of the Old Republic II: The Sith Lords? Well, there is content there that was cut that even the TSLRP isn?t restoring.

Anyway, let?s go back to the capture. Remember how the Exile has a conversation with Goto?s hologram? The way we remember what happens afterwards is the alarm goes off because two party members have come to rescue the Exile. What was cut is a fight with an HK-50 unit.

Another little thing is an extra line of dialog by the Twin Suns when you run into them if Atton is in your party. There will also be some new Zhug brothers to confront, and Goto?s self-destructive sequence.

Make sure you read the readme on instructions and files you need to backup if you decide to go back to the original way it was played or you will regret it. That is why readmes are written; to be read. Those who decide not to and make a mistake they can?t fix have only themselves to blame. Enjoy!

Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.

G0T0's Yach Restoration (1.1 Patch)Filename: gotos_yacht_restoration_v_1.1.zip
zbyl2
http://www.filefront.com/10825933/G0...ion-1.1-Patch/

Description:
It was just recently that the mod, Goto?s Yacht Restoration was released and was an instant hit with people as it currently sits as number two in the top twenty downloads for the week (the KSE is usually #1 most weeks ). Not surprising because many people love restoration mods, even if it?s a small things to do. It just adds something new to your playing experience and there is just something cool hearing new dialog spoken.

Anyway, the point of this mod release is to give you a patch to install as the author discovered an error that needed to be addressed. The HK-50 units wouldn?t attack you when becoming hostile; instead you had to attack them first. I?ve seen this with other mods that add new hostile NPC?s before, so it?s cool to see the author notice that and put a fix on it. Also fixed is the conversation with the HK-50 unit after talking to Goto?s hologram as it is automatic now.

Restored Doors/RoomsFilename: restored_content.rar
Part 1
Gob.Demo.Master [the links for these two seem to be gone from filefront]

Description:
Anybody out there in the mood for restored content? Asking that question almost makes me hear the cheers from the downloaders out there that will get on board with this. Some people will download and use a mod just because it?s restored content.

Anyway, this restoration content is in the game, Knights of the Old Republic II: The Sith Lords. Some of you are probably thinking, ?This game has countless areas that can be restored.? Well, that means more opportunities for others to bring back some things that were cut.

GobDemoMaster did a few minor edits on some UTD files. Those are the file types that control the doors in the Knights of the Old Republic games. What Obsidian did was permanently locked some areas in the game. I can see that would be easier than redoing parts of the module through model edits, especially when they had a deadline to meet and had to rush the game towards the end.

There are three doors on Telos, four doors inside the Khoonda base, and three doors inside the Royal Palace that have been unlocked. Just to warn you in case you think there is some cool stuff hidden, there isn?t when you open those doors. It?s basically a check out the areas that have been closed off.

If you?re wondering if that is all, it isn?t ? Nar Shaddaa, and Malachor V have some doors too that could be unlocked as well. Maybe that can be part two of this mod? Enjoy!

Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.

Restored Doors/Rooms (Part 2)Filename: restored_content_part_2.rar
Part 2
Gob.Demo.Master

Description:
It wasn?t long ago when GobDemoMaster gave us a mod where we could open doors that were locked in the game Knights of the Old Republic II: The Sith Lords. I later hint at a possibility that the author could make one that included Nar Shaddaa and Malachor V. Well, he thought it was a good idea himself and decided to go through with it.

So here we go again. Nar Shaddaa has a couple of places that are cool to check out when opening those doors. One of them on the landing pad area module and the other one on the docks. Malachor V?s Trayus Academy has a few to open. I should leave out some mystery by just saying try to open doors that you weren?t able to open before. Heck, just explore every square inch of the academy and there will be many hidden surprises. This should keep you busy for a while.

One thing I should point out that wasn?t said in the last review (I forgot to put it in) is that you must start with a saved game before entering those modules for the first time for this mod to work properly. Hopefully that hasn?t been an issue with the last release, but if it has, this advice could be the reason. Enjoy!

Main Menu Nihilus Restoration
Filename: di_nmr.zip
Darth InSidious

http://www.filefront.com/7665902/Mai...s-Restoration/

Description:
This is an amusing little mod Darth InSidious has released for us. The default main menus are nice enough to look at, but they're definitely not as funny as this one. Initially the new menu seems similar, with Darth Nihilus staring blankly at the player with his arms folded across his chest. The similarities end there, as he is also being given a sensual massage and being posed for by the two Twin Suns. Though he is ignoring them, the cannok at the other side of the screen certainly isn't! Very funny to see it gaping like that. Why Obsidian cut this from the game is beyond me.

Enjoy the new menu!

Droid Planet Mod (1.3) (Not a restoration but author's concept, and no planet access via the galaxy map)
Filename: droid_planetv1.3.rar
Darth Shan

This mod implements the Droid Planet M4-78 to Kotor TSL. It has been cut from the original game. The mod is not a restoration. It is a completion according to my own tastes.
Read the full description
================================================== ==== A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION ================================================== ==== AUTHOR: Darth Shan EMAIL: NAME: TSL Droid Planet v1.3 CREDITS: LoganEssex, Christopher Mohler and JackLucas for testing and giving advice FILENAME: droid_planet.rar FILE SIZE: 2,3 MB DATE RELEASED: 04/17/2007 DESCRIPTION: This mod implements the Droid Planet M4-78 to Kotor TSL. It has been cut from the original game. The mod is not a restoration. It is a completion according to my own tastes. ATTENTION: - The planet WILL NOT SHOW UP ON THE GALAXY MAP, it has been integrated into the game, i.e. there is a mini quest to be solved. - WARNING: Some of these files, taken from the XBOX-version of the game, may be incompatible with some system configurations. Delete the mod, if you encounter severe problems. Nothing can be done about this. This mod is dedicated to the staff at Kotorfiles for their excellent work. INSTALLATION INSTRUCTIONS: 1. Unrar the archives anywhere on your harddrive. 2. Extract all files manually from the folders Modules Override StreamMusic StreamVoice to the respective folders of your game directory, by default: Programs>LucasArts>SW Kotor2. 3. Apply the video patch, if you want to. See the instructions in the respective folder. 4. If you have the two mods "XCom's Sith Battle Simulation" and "Maverick's Shop and Bench", then use the files from the folder "compatible Mav and XCom" and let them overwrite old files in your Override game folder. 5. Read the documentations in the "docs" folder, if you encounter problems or need a walkthrough. Compatibilites: USM The Dark Apprentice TSL Restoration project (highly probable) TSL Jedi Temple on new Planet Coruscant New Tomb of Azgath on Korriban my own Story Enhancements Mod (v2.5 - beware of the latter, it has bugs). Remarks - A compatible file has been included for Mavs Online Workbench and Online Shop as well as XCom's Sith Battle Simulation, all of these to be accessed through the Ebon Hawk's Security System. Do NOT use this file, if you don't have the mentioned mods installed, or you will eventually crash your game. - The "upgrade.2da" should be compatible with most other mods (Envida, Mav-RedHawke, Impulse Crystal, Advanced Jedi-Sith Items, Segan Wyndth Armour). It adds only one new upgrade crystal to the game. Check with Kotor Tool's 2da editor if you want to be sure it's compatible with everything you already got. - "Loadscreens.2da" is compatible with the "Tomb of Azgath"-Mod and my "Story Enhancements"-Mod. INSTALL THIS MOD AFTER ALL THE ONES MENTIONED ABOVE. Version History 1.3 - fixes Dxun Area - adds source files for modders 1.2 - fixes a typo in T3's dialogue which messed up a global 1.1 - fixes a door which shows up only on some system configurations - fixes the never-emptying containers in the Centra Area - edits modulesave.2da for more autosaves - adds a 'video patch', see special instructions in respective folder - updates two NPC scripts Projected updates - AFTER completion of TSLRP: - dialogue conversion for different languages - packaging the mod with Stoffe's TSL Patcher COMMENTS: A) The planet does not show up on your galaxy map. You access the warp procedure by using the Ebon Hawk's security system. This has a couple of reasons: my modding capabilities are too limited to implement the planet properly. It would require some subtle scripting, because the enemies on the droid planet are not properly balanced. If you come here too early, you won't be able to survive. In addition, I did not want to mess up Deathdisco's files for his "TSL Jedi Temple Coruscant". B) The original modules for the droid planet were taken from the XBOX-version of the game. There have been complaints that this mod does not work properly. It seems that there are some system configurations which have problems with these files. This cannot be fixed, I suppose. C) An English dialogue.tlk file is needed for the mod. A projected final update will implement support of other languages. D) Some area transitions do not show up immediately. But they are there, trust me. Due to limited space for your PCs to move properly, the trigger might bug. Go back some steps, re-enter the transition area, it should work. By the way: the same is the case with Nar Shadaa's Cantina. So this is not a real bug, but an issue with the entire game. CREDITS: 1. The DRO.mod files were uploaded on pcgamemods.com by DarthRichard. I use these blank module files on the same basis as Archer in his Reconstruction of the Droid Factory. They are Obsidian's/LucasArts's, so I feel entitled to you use them. 2. Stoffe gave me permission to use her checking scripts from the "Handmaiden for Female PC"-Mod. Thanks a lot, this makes compatibility issues much more easy. 3. LoganEssex did a nitpicking beta-testing for this mod. Thank you. PERMISSIONS: You may use this mod in every way you wish, really - except for the script "st_nohandmaiden", it's Stoffe's. Ask her, if you need it in another mod. One more thing: If you want to upload this mod in its original form on other sites, you should ask the Kotorfiles staff for permission to do so. If you have a good idea for a quest and implementing this planet into the storyline proper, be my guest, you hereby got all permissions you would need. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

Original Mod:

Darth Shan
TSL Droid Planet v1

droid_planet.rar
2,3 MB
DATE RELEASED: 04/17/2007

DESCRIPTION:
This is the Droid Planet M4-78. It has been cut from the original game. This mod is not a restoration. It is a completion according to my own tastes. I hope, you like it. The planet has been integrated into the game, i.e. there is a mini quest to be solved (see extra Readme Spoilers for this). But it serves no purpose, it adds nothing to the storyline. I hope to add to this aspect when my Story Enhancements Mod has been reworked.
I hereby dedicate this mod to the staff at Kotorfiles for their excellent work.

INSTALLATION INSTRUCTIONS:

Drop every file manually in the folder where it belongs (modules, Override, streammusic).

Compatibilites:
USM, Dark Apprentice, TSL Restoration project (highly probable), TSL Jedi Temple on new Planet Coruscant, New Tomb of Azgath on Korriban, my own Story Enhancements Mod (v2.5 - beware of the latter, it has some bugs).
- A compatible file has been included for Mavs Online Workbench and Online Shop as well as XCom's Sith Battle Simulation, all of these to be accessed through the Ebon Hawk's Security System. Do NOT use this file, if you don't have the mentioned mods installed, or you will eventually crash your game.
- The "upgrade.2da" should be compatible with most other mods (Envida, Mav-RedHawke, Impulse Crystal, Advanced Jedi-Sith Items, Segan Wyndth Armour). It adds only one new upgrade crystal to the game. Check with Kotor Tool's 2da editor if you want to be sure it's compatible with everything you already got.
- "Loadscreens.2da" is compatible with the "Tomb of Azgath" Mod and my "Story Enhancements" Mod.


COMMENTS:
What has been done here?
1. Area transitions have been made up from scratch for the main behavior cores. I decided to script exits to central area (802DRO) in order to keep superfluous distances shorter. Two other area transitions have been adhjusted, so that they actually work.
2. Dialogues have been written from scratch. In one instance (IS-24) the dialogue lines were already there, but no dialogue file. I pieced this together according to my own tastes. I used Aqualish voice-overs for the other two Archons, because this was indicated in one original utc-file.
3. Datapads have been added or modified to restrict and unlock accesses - these serve as a compensation for proper quest entries. I may add some later on.
4. New boss fights (4 to be precise) have been added. These may be pretty hard, maybe they are not. If you think these need rebalance, send me an e-mail.
5. Originally intended music has been restored via "ambientmusic.2da". I took the march from the very ending of the game as ambient music for the final area. This adds a nice touch. I named this piece exactly like the file to be found in the "TSL Music Menu Restoration" by Nur Ab Sal to ensure compatibility with this mod (get it, it's great).
6. The behaviour core areas have been moved, to get some line into playing the planet. To be precise: 805DRO has become 807DRO, 806DRO has become 805DRO and 807DRO has become 806DRO.
7. There are two versions of a new lightsaber crystal (Bondar 2), one is here to annoy you, the other to delight you. Have fun. This crystal came with the original files hacked from the XBOX.
8. I deleted some tags and placeable names (i.e. "Cheat Container" and "Test Console").
9. I added new placeables, two merchants selling droid items, and some easter eggs, for instance Revan's "Office" on the droid planet.
10. There are two production facilities which are to be used in my Story Enhancement Mod. Currently they are doing only one thing: nothing.
11. This comes with a loading screen. It is the same one for all seven areas.
12. Two cutscene dialogues have been restored on the Ebon Hawk. One is about T3 playing Pazaak with Atton, the other about Atris's assignment for the Handmaiden (if you brought her with you).
13. ATTENTION: 2 cut dialogue lines have been restored, containing some blatant sexual innuendo from Atton when meeting the Twin Suns on the Yacht. Delete "twinsun1.dlg" if you do not like things like these.

What has NOT been done?
Well, the planet does not show up on your galaxy map. You access the warp procedure by using the Ebon Hawk's security system. This has a couple of reasons.
A) My modding capabilities are too limited to implement this properly. It is simply out of my reach, at least at the moment. B) I did not want to mess up Deathdisco's files for his marvelous "TSL Jedi Temple Coruscant" which implements a new planet into the game. I think you would not be very much delighted if I messed up *two* planets with one mod. C) There is no video material which could be employed for approaching the planet. I know that there is - or rather was - a project for restoring M4-78 properly. But the site has been down for ages now. However, at the moment it is not worth the effort, in my opinion. Use this mod and deathdisco's Coruscant to have plenty of new toys to play with.


================================================== ================================================== =

OPTIONAL: TEAM GIZKA (TSLRP) may address these issues or otherwise will be covered


Nar Shaddaa Docks RestorationFilename: 303nar_sealed_door.rar
LoganZezima


http://www.filefront.com/11485746/Na...s-Restoration/

Readme File:
~Nar Shaddaa Docks Restoration V1.0


~In this mod, I basically did what Darth Xander (g_w_lghtsbr02) did in the Nar Shaddaa Lost Cantina mod. I made it so that you are able to access the sealed doors. As in Darth Xander's mod, you must not have been to the Nar Shaddaa Docks, or else this mod will be useless.


~Installation
1. Extract the files to a temporary location.
2. Examine the folder structure and make corrections where necessary.
3. Copy files to Override Folder (C:Program FilesLucasArtsStar Wars Knights of the Old RepublicOverride).
4. Start the KOTOR Launcher.
5. Play game.


~Uninstallation
1. Delete the files/folders associated with the mod:

a. "sealeddoor.utd"


~Incompatibility
None Known, other than any mod that replaces the afore mentioned file. If any more are found, please tell me on the comments!


~Known Issues or Bugs
If you have already been to the Nar Shaddaa Docks, then you will not be able to use this mod. If any more are found, please tell me on the comments!

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Nar Shaddaa Lost Cantina
Filename: nar_shaddaa_lost_cantina.ziph
Darth Xander (g_w_lghtsbr02)

http://www.filefront.com/8941884/Nar...-Lost-Cantina/

Description:
Nar Shaddaa, also known as the Smuggler?s Moon; orbits the planet of Nal Hutta in the Star Wars Expanded Universe. Nal Hutta and its system is where the Hutts come from. The most famous Hutt would be Jabba the Hutt, who was originally introduced in Return of the Jedi in 1983 (added to A New Hope in 1997 for the Special Edition release).

In Knights of the Old Republic II: The Sith Lords, the Exile?s journey takes him/her to Nar Shaddaa to track down Jedi Master Zez-Kai Ell. On the Refugee Landing Pad module where you can found a Trandoshan named Vossk, there are doors to a locked up cantina. It was one of many things cut from sequel Knights of the Old Republic game.

Darth Xander is back with a mod that opens the door to get inside the cut cantina. Don?t expect much from it other than you?re exploring an area you?ve never seen before because nobody is there as seen in the many screenshots submitted by the author; however if you really want to check this out for yourself, then download the mod and found out. I would strongly suggest you have a saved game where you have never been to Nar Shaddaa yet. Enjoy the mod!

Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.

-Shem

Dantooine Restoration ModBy: DStoney and Zbyl2
Filename: dantooine_restoration_mod.rar

http://www.filefront.com/13598052/da...ation-mod.rar/

Remember DStoney?s M4-78 mod? Do you remember how much restoration work Zbyl2 has done? What if the two teamed up to give you a heck of a mod to play with that involves restoration work? Well, look no further than this mod for the game, Knights of the Old Republic II: The Sith Lords if this sounds really good to you.

There were a couple of fixes I noticed for sure that came with the Ultimate Saber Mod that are included in this mod, but it should be noted that not everybody uses it. Those fixes are:

?Remember when entering the Telos Academy for the first time and you actually picked the quick dialogue option to surrender and all of a sudden the game isn?t going anymore? Well, that?s fixed with this mod.

?Remember trying to learn Force Sight and you asked Visas to teach you and she said it was difficult to explain to you because you had a lack of influence with her? The problem was you couldn?t ask her again. This mod fixes that issue.

Then there are other issues this game has had. Yeah, it was a buggy one that TSL was. The co-authors listed those in their readme. The rest of the mod focuses on the planet of Dantooine.

Is anybody familiar with Kaevee? She is a Padawan who was cut from the game who can be found in the abandoned Jedi Academy on Dantooine. Even though her character was cut from the game, her head was left over and never used which has promoted some modders to use that head as a selectable one. If you can?t remember which head I?m talking about, just look at the third screenshot. Keep in mind that this character didn?t get very far as audio dialogue was never recorded for her so the co-authors recruited Usagi to voice her lines so you don?t get mute dialogue when meeting up with her. This restoration is going to be done by the TSLRP, but that doesn?t mean it shouldn?t have been done. I mean we have been waiting four years for that to be finished (not as if that's a bad thing) and I suppose that means some people out there have been prompted to do work to get it out there for their own personal satisfaction.

Be sure to check the whole readme out to see what else is in store with this mod. Think of it as a tie over of a portion of what the TSLRP is going to include if you?re itching to see. It should be fun for those who can't wait long enough for our friends at Team Gizka to get their fantastic mod out.

This mod does use the TSL Patcher for installation. Don?t try to manually install it as you will regret it later. I know some of you have an issue with the Patcher because it confuses you. With this particular mod, just double-click the ?Dantooine_Restoration.exe? file. It will ask you here you want to put this mod. Go to the folder where you installed this game at, which should be called, ?SWKotOR2?. Once you have selected the folder, let the Patcher do the work in making the new files it is installing compatible with your other current mods you have installed. See that was easy, wasn?t it? Enjoy!

M4-78Filename: m4_78_addon_v1.1.rar
By: DStoney
http://www.filefront.com/10108372/M4-78/

This mod adds the planet of M4-78 by removing Vash from Korriban and adding her to M4-78 and for her to be at Dantooine if left alive.
Read the full description
IMPORTANT NOTE! THE INSTALL WILL FAIL IF THIS IS NOT DONE FIRST! 1) The following files in the "Modules" folder, located here "C:Program FilesLucasArtsSWKotOR2Modules" by default must have "Read-only" unchecked for the installer to function properly: 003EBO_s.rim 853NIH_s.rim 003EBO.rim 853NIH_dlg.erf 650DAN.rim 907MAL_s.rim 650DAN_s.rim 650DAN_dlg.erf 702KOR.rim 702KOR_s.rim 702KOR_dlg.erf To do this quickly right click on the "Modules" folder and select "Properties". Under the "General" tab near the bottom uncheck "Read-only" and click the "Apply" button (if "Read-only" was not checked skip to step 2). A new window will pop up. Select "Apply changes to this folder, subfolders, and files" and click OK. 2) Additionally, "650DAN_loc.mod"and?localization.mod? located here "C:Program FilesLucasArtsSWKotOR2lips" by default, must also be unchecked as "Read-only". 3) Also make sure that both the "TSLPatcher.exe" file and the "tslpatchdata" folder are located in the same folder and that that folder is NOT within the SWKotORII folder hierarchy. (Read the included Read me for more through instructions) Once the steps above have been completed click the "Install Mod" button below to proceed with the installation. Note that a folder named "backup" will be created within the folder the installer is run from and must be saved if the mod is to ever be uninstalled. Attached below is the included read me file: ================================================== ====== A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION M4-78 addon Mod ================================================== ====== Author: DarthStoney Contact:PM at Lucas Forums Name: M4-78 addon Modv1.1 Filename: M4_78_addon.rar File Size: 41mb Date Released:4/14/08 1. Description: ---------- This mod adds the planet of M4-78 by removing Vash from Korriban and adding her to M4-78 and for her to be at Dantooine if left alive. These issues include various dialogs, scripting, and game play issues, for a complete list of changes see below. . This is a stand alone mod; however, the idea is that once Team Gizka is finished with their TSLRP this will be made fully compatible. Note that this mod is currently only for the English versions of the game, other language versions are not supported. Great care has been taken to ensure compatibility with other mods but I make no promises. Lastly, by its vary nature this mod effects 702Korriban, the 003EbonHawk,the galaxy map. It also adds the EbonHawk container to the cargo hold , also 650DAN the meeting with the Jedi Masters at the end as well as a whole new list of globals for M478 and will require starting a new game in order for it to work properly. 2. Install: ---------- (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) 1) Extract the "M4-78 v1.1 Addon" mod, taking care to insure that both the "Setup - RUN THIS TO INSTALL M4-78 MOD.exe" file and "tslpatchdata" folder are extracted to the same folder (these files can be extracted to any folder on your hard drive EXCEPT those within the SWKotOR2 folder hierarchy). Also note that simply copying the files within "tslpatchdata" to your "Override" folder will not properly install the mod. 2) The following files in the "Modules" folder, located here "C:Program FilesLucasArtsSWKotOR2Modules" by default, must be unchecked as "Read-only" for the installer to function properly: 003EBO_s.rim 853NIH_s.rim 003EBO.rim 907MAL_s.rim 650DAN.rim 853NIH_dlg.erf 650DAN_s.rim 650DAN_dlg.erf 702KOR.rim 702KOR_s.rim 702KOR_dlg.erf To do this quickly right click on the "Modules" folder and select "Properties". Under the "General" tab near the bottom uncheck "Read-only" and click the "Apply" button (if "Read-only" was not checked skip to step 2). A new window will pop up. Select "Apply changes to this folder, subfolders, and files" and click OK. If you woule rather do this individually for each file you may do so, however, no harm will be done by unselecting "Read-only" for the entire folder. 3) Additionally, "650DAN_loc.mod"and?localization_loc.mod?, located here "C:Program FilesLucasArtsSWKotOR2lips" by default, must also be unchecked as "Read-only". Right click on the file select "Properties". Under the "General" tab near the bottom uncheck "Read-only" and click the "Apply" button. 4) Once "Read-only" has been unchecked for each file, run the "Setup - RUN THIS TO INSTALL M4-78 MOD.exe" file that was extracted earlier to begin installation of the mod. 5) Once installed simply start a new game. Note a new folder named "backup" will be created during insanitation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process. 3. Uninstall: ---------- The files listed below may have been modified during the installation of this mod: Within "C:Program FilesLucasArtsSWKotOR2Modules? 650DAN_dlg.erf 702KOR_dlg.erf 003EBO_s.rim 003EBO.rim 650DAN.rim 650DAN_s.rim 702KOR.rim 702KOR_s.rim Added within "C:Program FilesLucasArtsSWKotOR2Modules" 801DRO.mod 802DRO.mod 803DRO.mod 804DRO.mod 805DRO.mod 806DRO.mod 807DRO.mod 011EBO.mod Modified Within "C:Program FilesLucasArtsSWKotOR2lips" 650DAN_loc.mod Added Within "C:Program FilesLucasArtsSWKotOR2lips" 805DRO_loc.mod 806DRO_loc.mod Within "C:Program FilesLucasArtsSWKotOR2Override" Global.jrl Globalcat.2da Modulesave.2da Placeables.2da Ambientmusic.2da Loadscreens.2da Lbl_map801DRO.tga Lbl_map802DRO.tga Lbl_map803DRO.tga Lbl_map804DRO.tga Lbl_map805DRO.tga Lbl_map806DRO.tga Lbl_map807DRO.tga T3m4.dlg Load801DRO.tga Load802DRO.tga Load803DRO.tga Load804DRO.tga Load805DRO.tga Load806DRO.tga Load807DRO.tga Per_door.tga Backups of any file that was altered were made during installation and placed in a folder called "backup" within the folder the installer was run from. 1) To uninstall the mod, open your "Override" folder, located here "C:Program FilesLucasArtsSWKotOR2Overide" by default, and delete ONLY the files listed above under the "Override" heading. 2) Next open the "backup" folder that was created during installation and replace the files listed above with the files contained within. If a file listed above is missing from the "backup" folder, don't worry, no change was made to that file and it does not have to be replaced. 4. Bugs: ---------- When trying to enter Archon1 the trigger is in front of the door you can?t enter the Bld. This is A walkmesh issue that at this time cannot be fixed. The doors in the Env zone, there is a delay before walking through. 5. Mod Compatibility: This mod is NOT compatible with The Lonna Vash mod which moves her to the sith tomb 6. Distribution Notes: ---------- This mod may not be modified or distributed without the explicit permission of the author. If you have questions PM me at Lucas forums. 7. Thanks: ---------- My thanks go out to: The modders who have spent their time creating fantastic modding tools: Dashus and JdNoa for DeNCS Script Decompiler, Fred Tetra for Kotor Tool, stoffe for ERFEditor, TalkEd, and TSLPatcher, and tk102 for DLGEditor and K-GFFEditor and Team Gizka for their source files and lastly the modders and community of LucasForums.com for without their help this would not be Possible. Others that deserve a special Thanks are Quanon modeler creator of the Archons and Skyboxes Sharen_Thrawn for fixing the Skyboxes Sith Holocron as M4-78 and for lots of other help he has given on this project. Malpense for M4-78 dialog/storyline and beta tester Actschp1 as Kaah Swfan28 for his work on the enclave sequence TSBasilisk for letting me use his puzzle ideas Somnambulist as ES-05 Qui_Gon_Glenn beta tester Pra_viilon Beta tester Deady_Stream for giving me space on his forums A lot of the source scripts modified for 003EBO and 650DAN are TEAM GIZKA source files and modified for this mod for compatibility with TSLRP. (Quote)Permission by TSLRP This is a collection of all scripts that we have created or modified. This archive is updated with every build. These scripts WILL CHANGE from build to build. In the meantime we hope they help ease mod compatibility changes. Feel free to use/modify these. Preferably properly attributing their source. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. For more information on Knights of the Old Republic,

M4-78 (1.1a Patch)Filename: m4_78_patch_v1.1a.rar
Dstoney64

Description:
M4-78 for the game Knights of the Old Republic II: The Sith Lords by DStoney64 has been the quickest mod to ever hit 1000 downloads in the history of this site. Like all big mods with lots of content put into it, there are bugs that needed to be addressed. This has always happened with huge mods like this one. I imagine it?s hard not to have a few errors here and there. Just ask Silveredge9 with his Brotherhood of Shadow mod. To me it?s not about the errors or bugs that are found in the mod, it?s how you take care of them is what?s important. Mod supported patches to keep it current and steady as best as you can should be commended and if DStoney64 chooses to address issues as valiantly as Silveredge9 has, then I applaud him.

Despite the bugs that were reported, I have played this mod and it was playable and I was able to complete it without too much trouble. The most difficult part for me was learning my way around the place. It was like playing a new game in a way. I haven?t felt as lost as I felt since I first played TSL back in December of 2004. With careful exploration, I was able to figure out how to complete all the tasks, find Master Lonna Vash, and finish the planet. It did seem short, but it was fun to do.

I did enjoy the ability to have a choice between droids for a solo mission with a droid of my choice and who better to complete the task in my opinion than HK-47. I was able to use the assassin droid to blast droids away with the twin rifles I had equipped on him with ease while using his droid abilities to use the computer and make the planet safe for the Exile to complete the task of finding Master Lonna Vash.

All the bug fixes are mentioned in the readme file. This is just a patch, so make sure you download the original release first and then install this patch. It does use the TSL Patcher, so let that program do the work and you enjoy the benefits of this mod. Enjoy the update!

M4-78 Movies (2.0) UpdateFilename: m478_movies_vers.2.rar
Dstoney64

http://www.filefront.com/12131681/M4-78-Movies-2.0/

Description:
Well, here we go again. DStoney is back with an update to his movie files for his hit mod, M4-78. The mod itself is well over 12,000 downloads currently in six months, which is very impressive.

As like the previous release of the movie files, it gives you the Ebon Hawk landing and departing the planet of M4-78. Remember last time I said there was a lag in the movies when I watched them? Well, that has been improved greatly. There is still a slight one from time to time, but I have to say that these ones are leaps and bounds better. Maybe you won?t notice the difference, but I certainly have.

Now remember that these files do NOT go into the override folder, but the movies folder. The mod that this compliments is programmed to play those movie files so all you need to do is install them. In some ways, it makes this mod more complete, doesn?t it? Enjoy the updated movies!

Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.

please let me know if any corrections or suggested additions for a fullest pack of restoration mods.


There is no Chaos, There is Harmony.
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Last edited by CrisG; 08-19-2009 at 02:33 PM.
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