Actually, the reasons it ticked me off?
To quote a gamer’s classic flick, “The system’s got more bugs than a bait store.” The damn game crashed every two hours (even without mods, and even on my brother in law’s X-box!), Revan’s gender changed three times in one conversation, conversation trees broke frequently, and quests were left unsolvable.
2. Unlikable characters
With K1, the characters are the central attraction. You got attached to them, cared about them. I caught myself avoiding a potentially DS action saying “Not in front of the kid, she’s had enough bad examples.” Or “I don’t want to give Carth any more reason to distrust me.” I loved listening to their stories. I wanted to give Juhani a hug. I wanted to listen to Jolee’s flippant riddles and Canderous’s warrior-bard retelling of his battles. I choked up when I wasn’t able to prevent Bastila from committing suicide by saber brawl.
By contrast, I really didn’t want to spend any time with the K2 cast. I found them disquieting, unpleasant, in dire need of a padded room, or all of the above. Juhani had her issues, but she was nowhere near as much a mess as Visas. I couldn’t pry Bao-Dur out of his shell. Handmaiden? You fight in the buff, and have a daddy fetish. Lovely, female gamers obviously weren’t a priority to Obsidian. Mical was a GREAT character concept, and he cleans up in fanfic. In game? You talk to him twice, Jedi him up, and that’s the end of it. Ditto with Mira. Atton needed to be sharing a cell with Gary Ridgeway. He totally came off as a sociopath. And then there’s Kreia. Force Bond or not, I was ready to shove her out an airlock multiple times. Everything out of her mouth was some snide remark about the others, some lesson on manipulation, or some lecture on how you didn’t meet her standards without so much as an option to tell her to sit on her lightsaber. Even better was how they sniped and backstabbed one another for the Exile’s favor like courtiers around a king.
I didn’t like them. I didn’t want to be around them. I found myself thinking more about how to manipulate the influence system over them than wanting to help them. If K1 was Baulder’s Gate with lightsabers, this was Blake’s 7 or Watchmen with lightsabers.
3. The feeling of futility
Not only was the company unpleasant, the trip was pointless. Save the Jedi Masters or kill them? Doesn’t matter. They still end up dead. Side with Czerka or the Ithorians? Doesn’t matter. Try changing things on Nar Shadaa? The level of futility borders on black comedy. Korriban? Nothing you choose really matters, either. It was also nice of them to go out of their way to take a gigantic whiz all over anything done in the first game. The Jedi? Dead, and their name in ruins. Korriban? A wasteland. The Republic? Still a mess. Just to add insult to injury, add things like Dustil being left to die/go insane in a Korriban tomb, Revan’s skull being used as Nihilus’s hood ornament, and the heroes that do return being a shadow of their K1 selves (with the exception of T3, who grew a personality).
Oh, and the complete this exercise in wasted time, you have one long, incoherent fight scene that tries and fails to wrap up loose ends, culminating in reaching the aforementioned old hag and her telling you bluntly that there is no point or big revelation, followed by some Goddess of Exposition foretelling before you either let her die with a shred of dignity or gleefully pitch her into a crater.
If I’m going to spend 50+ hours getting ripped off, I’ll do it at a casino. At least I can get a couple cheap martinis while I’m at it. Sadly, the rest of the GFFA seems to be following the tone of K2 with the Vong laying waste to everything in site, Kreia’s reincarnation as Vergere, Darth bleeping Caedus…and now, the Legacy series where Cade Skywalker is a drug-addled nihilist that makes Cantina!Han look like a Big Damn Hero, all the while pretending to pass off sheer cynical garbage as “deep.”