Originally Posted by Mono_Giganto
I didn't even realize that could be pulled off in TSL. How does the game handle the endings, and adding Visas to your party if your level never swings too far from neutral?
As for why the level cap is so high, I always figured it was more arbitrary than anything; it was an easy way of "disposing" of the level cap by just setting it to something nobody could reasonably get to.
There was also to be an extra planet and a good deal more content, which may have been meant to fill out the extra levels a little; presumably, balancing the game would have come next...