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Old 10-06-2009, 07:52 PM   #149
LogicDeLuxe
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Join Date: Oct 2004
Posts: 215
Quote:
Originally Posted by mcollard View Post
is it possible to build scummvm for DOS?
I don't think so.
I can think of a solution, though. It should be possible to actually replace the music with MIDI versions, and convert the voice samples to 22 kHz VOC, so a monster.sou could be built. Then the game should work with the FOA talky-demo executable. The quality would be similar to DOTT or Sam & Max. No attempts were made to realize such a project, though.
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