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Old 10-17-2009, 01:34 AM   #4
Darth Avlectus
@Darth Avlectus
I'd buy that for a dollar
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Join Date: Dec 2006
Location: My pervert mansion
Posts: 4,397
Current Game: A dirty old man.
I will take this on. As a trial and error basis on my own time. No timeframe yet, pending other modding prospects for now.

This may just be a standalone for you (depending what I find is possible or not--or within my capabilities) or it may very well end up as part of my plans for a "Telos Expansion" mod. I was already going to see what I could do with this specific area of Telos. So this is actually a jumpstart for me.

Details about it otherwise:
->"Adds" new areas to the game. (Reusing other areas actually.)

->New additional missions/plot sidestory. New characters. Ideally LS & DS points to be gained. Some minor re-playability.

->Items to be acquired, differing as per outcome.

@ Sith Holocron: as per our discussion elsewhere thank you for this discovery--less work for me to do here. Had been curious about this myself. As to an "elevator", I think I get what you mean but I will contact you via email or PM to clarify. However, "other" prospects we have discussed will have to take priority.

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UPDATE 11-01-2009: Sorry I didn't take pics yet, but will post when I can.

I have done as this thread has suggested. There are 2 areas that can be accessed via this "glitch", each on their respective sides:

TSF station doorway side:

This side was where the higher up "observation deck" was. (Personally, "tourist zone" I'd call it.) I took advantage of the walkmesh overlap to use caps lock and "see" through the walls.

The third pic with that twin sun character, on the left if you do the "see through" running against that wall, you will be able to observe this:

I noticed 2 cubby "box" rooms way off in the back corner to the left while facing that direction that were there for no apparent reason. They are not normally visible for scenery, no props or scenery, nor do they have the hovering droids going in and out of them. What I can see of them are just plain walls and floor all the same texture. I could not see all of the rooms so it could contain some stuff.

"Looking" upward I saw several areas in the inaccessible area connected to that higher ramp seen in the 3rd picture. These could have walkmeshes added to them. However this is speculation, not fact. Also I do not know how this would affect that scene.

I went to the tourist/observation window and the built in door scenery and did a "look see". Mostly it was just the scenery, but looking down there were some more "cubby box" rooms. One built into the wall and open sided for scenery. The other I'm not so sure about.
Both definitely plain and no other purpose.

Around the corner of these windows is a visible but not walkable area with benches. This platform has some props to work with, so it is a somewhat likely candidate for a small mod. At least a good, professional looking one. However it would require some things to be done to it first and...a purpose of some kind otherwise it's just some Easter-egg area.

The cantina doorway side:

When pulling off the glitch I ended up seeing my character go slowly down and end up hovering above the ground in the "scenery" cubby mentioned above for a moment before ending up on the lower area.

The second picture with the blue visas.

I noticed here the TSF soldier mentioned. No dialogue nor messace text placeholder. But unlike the hovering droids, this one is "interact-able". The droids that you see hovering and flying about are not (BTW, what dictates their behavior?). Perhaps this character could be edited in a theoretical mod. Voice acting, dialogue or text placeholder.

Could not get around the corner as seen in the first picture. I suppose it might make for a nice area to add but it may take some remodelling that would require 3DS--I don't have that. This to add props to make it look good--lest you settle for something shoddy and crappy that is rather bare.

There is a section of the wall with windows leading to a blank box of a room. Inaccessible, but walkmesh interference+looksee and you will see what I am talking about.

There is little to work with here.
In terms of access to these, I have an idea or two how to pull it off but it would not be altogether one clean piece.

So far as the other areas seen in the backgrounds I am going to try to access it in-game first. Then as I have time and grow in my modding ability I shall explore what exists. Forgive me if I am keeping to myself the exact specifics of what I might plan to do if anything, it's a bit of self preservation. I am doing this report for your (Sith Holocron and your team/associates) benefit. Especially in case you get to doing something with this before I can.

Maybe this is premature BUT I definitely see a thing or two that could be done with all of this extra areas and stuff. In fact, I think some of this may have been closed off or "cut" due to Obsidian having to cut off their production early.

Existing areas sure beat the hell out of having to use 3DS to create your own. A little tweak here and there might go a long way.

This increases a likelihood I might use this in my own project as well.

Last edited by Darth Avlectus; 11-01-2009 at 09:52 PM.
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