Originally Posted by Marius Fett
My one problem with these portraits is that those are just the models imported into Max, took a render of it, and then pasted them into portraits. The models themselves don't show much emotion, which is a good choice for living characters. If you make an update, take a picture of them from in game (in a well-lit area, preferable. :P) and use that instead. You might also want to do that with the droids as well, since you can't really imitate the effects that they have in 3ds that well (you can add a spec map, and any other maps, and they might simulate it, to a degree)
Long story short, 3ds max renders aren't very good portrait material, ingame shots are.