Originally Posted by Evil Q
OK, old-school BioWare heads, how does this game compare to BG2, especially in regards to the combat?
DA has its moments, but it's no BG2. Although to be fair, no game they've done since has come close IMO. To be sure, there is a dose of nostalgia factored into that, but I still dig BG2 out a couple of times a year for another run through. There's just something about it that keeps bringing me back that no other game (by Bioware or anyone else) has managed to the same degree.
As far as DA's combat goes, I'm not overly thrilled with it to be honest. It has far too much of an MMO mentality for my tastes. Not just the combat mechanics themselves, but class design and ability system, the AI, etc. In particular there seem to be a surprising number of deficiencies and imbalances with certain talents, classes, and specialisations. There's a thread over on the official site where one of the devs has basically admitted that the shapeshifter mage specialisation is pretty much useless and needs to be changed. It's very odd when you consider that they have been working on the game for 5 or 6 years and the PC version has been in "polish" mode for almost a year.
Story-wise it is mostly enjoyable, but there are no real surprises. A few of the tried and true Bioware tropes put in an appearance, as was expected. Being a new IP, it can be a bit confusing at times with all the references to places and people and official titles. The codex doesn't really help out with that very much, especially in the piecemeal way they dole it out. The ME codex system worked much better to give you an understanding of the background and universe concepts.