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Old 04-21-2010, 11:30 AM   #26
GeorgNihilus
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Join Date: Mar 2007
Location: Somewhere in the Outer Rim
Posts: 602
Current Game: Skyrim
Wink OK

Quote:
Originally Posted by Dak Drexl View Post
Thanks a lot! I was actually thinking of that too, how random armors could look weird. I like **Re-spoiler** The Manaan idea a lot... hmmm... **Un-re-spoiler**

Or also maybe I'll just replace the people in the officer clothing or something? That would definitely help cutting down the .utc editing too
You are welcome

****SPOILERS****
unfortunately there aren't many places in Kotor with republic soldiers right? besides Manaan I mean, or Endar Spire-Taris? If you know how, you could also "add" another Special Ops team somewhere else, maybe in a failed infiltration mission against Czerka at Kashyyyk? (corpses) or an on-going recon mission at Dantooine? That would allow you to include different versions of your camo suits.
****END SPOILERS****

keep up the good work!


TSL Mods
Nar Shaddaa hidden complex http://knightsoftheoldrepublic.filef..._Complex;91257
Mandalorian camo Armors in-game http://lucasforums.com/showthread.php?t=204159
Telos polar plateau sidequest 1.2 http://lucasforums.com/showthread.php?t=202436

KotOR Mods
A lost sith in a nameless world http://knightsoftheoldrepublic.filef...ss_World;96040

Last edited by GeorgNihilus; 04-21-2010 at 11:49 AM. Reason: change
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