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Old 04-28-2010, 10:37 AM   #109
Jackpumpkinhead
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Join Date: Mar 2010
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Quote:
Originally Posted by MusiclyInspired View Post
You could go the MI2 route and do hand-drawn/sketched backgrounds. Or you could got the SMI route and make the backgrounds with Deluxe Paint II. It's free now since it's an ancient DOS tool. But it's what was used to create all of LucasArts adventure graphics up until SMI/Indy3/Loom (actually now that I think of it, I believe FOA used it as well). It has the ability to do either clean, uniform noise, or random noise gradient fills (you can see this in LucasArts' games). It's a great program. I once tried to VGA-ify a Space Quest II screen with it. Not very good at it, but it would've been interesting to see an SQ2 screen VGA-ified much like how Loom, Indy 3, and SMI were VGA-ified LucasArts style. Here's a cool tutorial as well for how to get a classic LucasArts look.

It also supports rotating palettes (that cool gradient animation effect on things like the lava underneath the honkey head in SMI. AGS supports rotating palettes, incidentally, but only in 8-bit 256 color mode. Incidentally, LucasFan also used Dpaint to VGA-ify the graphics for Maniac Mansion Deluxe.

Nice screen, Scapetti! A collage-type remake of other MI graphics is a neat way to go as well. After all, it's what the King's Quest I and II AGS remakes did for their first versions (they've since been re-released with brand new hand-painted backgrounds).
this is amazing
i am going to try it out
i was wondering how i was going to make things look more oldschool
i thought about hand drawing all of the backgrounds like MI2 and then scanning them in and pixelizing them somehow
but i figured it would take way to much time
but considering how long it is taking me now i may try it out
but i definately want to try Deluxe Paint II first
thanx again
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