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Originally Posted by gasgallery
Hmm, think I'm having trouble with this mod. I've been attacked by the HK-50s with HK-47 in the party on Onderon. It starts off with the HK-50s saying they can't attack or something similar, then they attack anyway. Meant to happen? Also I talk to HK-47 immediately after and his dialogue is just as normal.
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Its supposed to be that if you encounter a group of HK-50's with HK-47 in your party, they will mention that they are unable to attack(like you said), however, you will still have to fight them, though HK-47 will be removed from your party for the duration of the fight.(He'll be put back once you are finished)
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Originally Posted by gasgallery
People have said about Nar Shadaa being much more "complete" now, but barely anything changed on my play through. Very odd. EDIT: Actually one major thing changed, in the Jekk Jekk Tar (sp) I got to the private chambers and Visquis was there with Hanharr. Visquis says something like "You must have angered Goto greatly..." yada yada, then the screen fades. Then when it comes back, Visquis is gone, Hanharr is still there, and I continue the quest as I did before installing the mod.
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The trouble with Nar Shadaa being 'complete', would be the fact that the original storyline for the planet included the Genohardan, which didn't make it to far past being just story. Along with this, it was one of two parts were the Exile was to have a in-story "Death"(not permanently), and most agree that two is overkill. The second was to be on M4-78, the planet cut from the game(though a lot of materials for it exist within the game files) .